using Microsoft.Xna.Framework;

namespace ZombieHigh2.Controller
{
    public class ControllerData
    {
        public bool APressed;
        public bool BPressed;
        public bool XPressed;
        public bool YPressed;

        public Vector2 LAnalog;
        public Vector2 RAnalog;

        public ControllerData()
        {
            ZeroData();
        }

        public void ZeroData()
        {
            APressed = false;
            BPressed = false;
            XPressed = false;
            YPressed = false;

            LAnalog = Vector2.Zero;
            RAnalog = Vector2.Zero;
        }
    }
}
